Mission

[DRAFT]
This page provides an overview of the Mission gameplay mode.

Mission is a player vs. CPU gameplay mode that allows the player to recruit characters to their agency and build a team to complete mission maps for rewards. The goal of each mission is to clear the map of enemies before the area endurance runs out or the player loses all HP. The player defeats enemies by winning battles and/or using special Symbols to neutralize them.

Dispatch
Missions exist in the Dispatch menu. Each mission map consists of area nodes arranged in a pattern. By traveling to area nodes, the player can start battles or use consumable items. The battle areas have an 'area endurance' health bar which is worn down by enemies in the area until the player defeats them and the area is cleared.

Players begin each map on a Start area node. During the player's turn, they can take actions to move along fixed paths to other area nodes. After the player's turn, enemies that are still active in an area can reduce that area's endurance on their turn. The player completes the mission by clearing all areas of enemies before the area endurance or player HP reaches 0. The mission is lost if the area endurance or player's health reaches 0. The player does not need to visit all item areas in order to complete the mission.

If the mission is successfully completed, the player is rewarded with Hero Coins, experience points, Symbols, accessories to customize characters (for Mission, Arcade, and Network mode), and player cards (for Network mode). The assist level of team members on that mission will increase according to the mission's "Cleared" assist bonus.

If the mission fails, the player will not receive any rewards except experience points from battles won, and the assist level of team members on that mission will decrease according to the mission's "Failed" assist penalty.

For a complete list of all Missions in the game, go to the Missions page.

Status
The Status menu is where the player can select characters for their mission team, view and modify character stats, view and apply Symbols, and view character compatibility on the Matchup Diagram.

Character selection
The player builds their team by choosing a main character and up to 2 sidekicks on the Member tab. The team level is set by the main character's level, but the team stats can also be boosted by sidekicks.

Agency members
The Members tab of the Status menu shows all characters currently recruited to the player's agency. The default member is Izuku: Shoot Style. Additional characters can be recruited by using Hero Coins to purchase them from the Scout menu.

Sidekicks
When sidekicks are selected for the mission team, they provide a boost to the team's Attack, Defense, HP, and Burst stats. If the mission is successful, the sidekick will gain experience points and their Assist Level will increase. If the mission is lost, they may keep experience points gained from any battles won, but their Assist Level will decrease. Sidekicks will leave the player's agency if their Assist Level reaches 0. If a sidekick leaves the agency, they will have to be recruited again from the Scout menu.

Sidekicks have variable compatibility to the main character. Selecting sidekicks with good compatibility to the main character will increase their boost to team stats, decrease time to recharge the sidekick gauge during battle, and play special voice dialogues among compatible team members. Choosing sidekicks with poor compatibility to the main character will provide a lesser boost to stats, require more time for sidekick gauge recharge, and play annoyed/displeased voice dialogues.

Character compatibility is marked as a yellow O (good) or blue X (poor) in the Matchup Diagram, which can be accessed within all Mission mode submenus except Dispatch.

Raising the sidekick's Assist Level can also increase team stats regardless of compatibility to the main character. Characters with higher Assist Levels have a greater stat boosting effect and extra voice dialogues.

To use this diagram, select your main character in the first column, then scroll horizontally to compare their compatibility with sidekicks.

[DIAGRAM INCOMPLETE - and scroll does not work well]

Symbols
For a list of all Symbols in the game, go to the Symbols page.

On the Status menu, the player can also apply up to 5 Symbols from the Symbols tab, which can modify team abilities, mission maps, and battle rules.

Symbols are unique modifiers that can change elements of mission gameplay, including:


 * team stats (attack, defense, HP)
 * fight mechanics (Plus Ultra, sidekick gauge, dash speed, guarding)
 * map rules (battle countdown, actions per turn, area endurance)
 * enemy effects (debuffs, remove certain enemies from mission map)

Symbols are collected by completing missions; each mission map will drop specific Symbols are rewards, and the likelihood of a Symbol drop on mission completion depends on its rarity. Therefore the player would have to complete the same mission multiple times to collect all reward Symbols from that mission.

Notes on Symbol use:


 * Symbols that modify team stats (attack, defense, HP) will not appear as points in the team stats window.
 * Some symbols can have a greater degree of effectiveness than others. These are described as standard, "moderate", and "great" modifiers to the Symbol effect. For example, both of the following Symbols can increase ranged attack power, but "moderate" has the greater effect:
 * Shoto: Smiling - Increases ranged attack power
 * Shoto: Supremacy - Moderately increases ranged attack power
 * Some difficult missions will require specific symbols to complete.

Character Leveling
Characters gain experience points to level up by winning battles during missions. As characters level up, they gain stat points that can be spent to increase their Attack, Defense, and HP. Stat point spends are not permanent, i.e., the player can remove points from one stat and add them to another. To modify character stats using available points, press the Status button while hovering over the character in the Member tab of the Status page.

Scouting
Players can recruit characters to their agency by spending Hero Coins in the Scout menu. Each character has their own cost of recruitment. If characters leave the agency, they can be recruited again from the Scout menu for the same cost.